Delightful Interventions [Master]

Graphic Design

Andrew Todd Marcus

Stress Relief box

Abby DiGregorio
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The bubble

Isabel Perez-Albuerne

 Studio Outline

Design Process

Activities

 Learning Objectives

Pre-Studio

  • Initial Survey & platform on-boarding

  • Learn about the interdisciplinary, experiential Studio model

Studio Intro

  • Coach Introduction 

  • Studio Overview 

  • Develop a design vocabulary

  • Understand design concepts introduced in the Studio

Intro Activity

  • Enable & Disable 

  • Empathy Building

  • Creative Perspective: develop new modes of thought 

  • Rapid Prototyping

  • Collaboration

Precedent Analysis

  • Precedents

  • Problem solving and analyzing information

  • Making accurate inferences of unstated values and beliefs

Brainstorming

  • Independent/Collective Brainstorming

  • Sketching: Effective Visual Communication

  • Communicate ideas effectively through application of concepts 

  • Develop a discernment for conceptual v. technical goals of the project

  • Collaboration and Teamwork: Active listening, deliberation, negotiation, consensus building, and productive use of conflict

Research

  • Studio Library: Primary Sources 

  • Desk Critiques (Ideas Development & Refinement)

  • Actively and skillfully evaluating and applying information gathered from observation, experience, reflection, reasoning or communication with awareness as a guide to intention and action

Sketch Modeling

  • Rapid Prototyping Techniques

  • Iterations

  • Storyboarding

  • Demonstrating acquired skills

  • Ability to effectively relate concepts, processes, intentions, and actions through discussion, oration, and presentation

  • Practice effective oral and visual communication

Midpoint Presentations

  • Presentation Prep

  • Critique and Feedback

  • Develop a rigorous and consistent documentation of work to increase self-awareness regarding design process

  • Effectively communicate process and products to collaborators, coaches and public viewers

Iterative Design

  • Incorporating feedback to your design

  • Desk Critiques

  • Synthesize feedback

  • Keep an open mind, be receptive to peer feedback and constructive critique

  • Ability to reassess conceptual intention based on evidence uncovered in the iterative process.

Advanced Prototyping

  • Digital Fabrication Techniques

  • Applying concepts & demonstrating acquired skills, with emphasis on tools and methodology

Diagramming

  • Technical Rendering

  • Software (Rhino/Illustrator) 

  • Practice technical literacy, establish comfort with using new tools and technology 

Interactivity

  • Introduction to Electronics

  • Anticipate user interactions, outcomes, and effect

Final Presentation

  • Final Documentation

  • Presentation Prep

  • Reflection and communication

  • Effective communication of ideas and designs through oration, diagramming, and organizational presentation



Jayden Lee NUVU Embracing Imperfections Presentation.png
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Emma and I started out by knowing we wanted to do a project that was on the more artistic side. We thought covering the fishbowl with sticky notes would be a cool idea. In the process of researching we came across a whole world of sticky note art that really caught our attention. We liked that you can't tell what the picture is at first glance, but after stepping back you can see the picture. While brainstorming we also talked a lot about the idea of bullying and how it has personally effected our lives. We thought meshing the sticky note art idea and bullying could result in a really influential art installation. We both really love the idea of "See No Evil, Hear No Evil, Speak No Evil" and thought this perfectly coinsided with the idea of ending bullying through art. We decided to put an eye, an ear, and lips on each glass wall of nuvu. After measuring the walls and calculating how many sticky notes would be necessary, we turned to photoshop to make our exact design. We picked the pictures we wanted to use and pixelated them to the exact amount of pixels as stickie notes per wall. After this we changed the picture to be just 4 colors. This photoshopped picture became our exact guide for where to put each note on the wall. We were expecting the posting process to be pretty tedious but it did take much longer than we were expecting so we ended up only posting the wall with the eye. This actually turned out to be a benefit because we had morfe time to perfect the wall and add more ideas to the project. We spent a day at our school and collected stories from the studnts about times they had been bullied. People were much more willing to share than we were anticipating and we collected a great amount of stories. We put these on the back side of the notes for 2 reasons; first, we didn't want these stories to distract from the picture of the eye and second, we wanted to take advantage of the fact that the wall is glass and could be seen from 2 sides. While doing research about bullying we found some statistics that were really powerful. Immediatly, we knew we wanted to incorporate these into our project. We used the stories on the back wall to artistically respresent the statistics that really hit home for us.

Overall, we are very proud of our installation and think it depicts the message we wanted it to in an artistic and educational way.

Final

Sophie Mattoon

Our group made a rocking chair that is designed to help children ages 3-6 with motor skill development. It is a multifunctional piece that will not only be a chair but a play toy as well. 

Our goal was to make furniture for the Montessori school that was multi-funcational and also able to cater to different age groups. All the furniture needed to be made directly for children and the children needed to be able to move the furniture by themselves. 

This project is important because a child should learn both mentally and physically. When learning about the Montessori teaching method, we saw a lot about movement. The children were encouraged to get up, play, and travel around the classroom. We also saw a lot about self-awareness. Our design’s rocking motion is recreational, but it also can help a child be aware of their body.  As the child plays on the chair, they are learning to balance and navigate their surroundings. 

Five Hundred and Seven Mechanical Movements

Chris Perry

Website: http://507movements.com/toc.html

PDF: http://www.koorneef.net/files/Five%20Hundred%20and%20Seven%20Mechanical%20Movements%20-%20H.%20Brown%20%281871%29%20WW.pdf

Rob Ives' Essential Mechanisms

Chris Perry

https://www.robives.com/essentialmech/

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The Physical Toolbox is a learning resource that is tactile, interactive, and collectable. Within the parameters of a 90mm x 52mm casing, a limitless world of methodology unfolds. The collection highlights various techniques and best practices in hand modeling, digital fabrication, mechanisms, and electronics- intended to serve as learning resources for makers of all age groups. 

https://toolbox.nuvustudio.com/studios/2812-physical-toolbox/tabs/20867-boxes